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U10 Mites Softball - Home


Nights of Play: Tuesdays and Thursdays for nine weeks (Coaches may add extra practices)

Location:
Okotoks On-Deck Diamonds

Required  Equipment:
Ball   Glove, Navy Blue Ball Pants, Jill or Jock Protective Gear and a CSA approved Helmet with dual ear flaps, fastened chin strap, and   attached face mask. Proper running shoes (no crocs, clogs, bare   feet or sandals are permitted). No metal cleats or spikes. No exposed jewelry.

Objective
/   Mission

The Mite  (U10) house league is developmental  and recreational. The intention is to  introduce players to the game of  fastpitch softball and not subject the players  to fierce competition. Mite  (U10) fastpitch will provide the fundamentals of  softball skills, fun and  stress sportsmanship by all involved (Players / Coaches  / Spectators /  Umpires).

Definitions

1.1   Game


Mite (U10) fastpitch softball is for players who are under ten (10) years old as  of  January 1
st of  the current playing year.  It provides a game of softball played in  accordance with Softball  Canada rules; these rules shall govern play,  except where amended  below. 

1.2  Players


All players must be registered with Foothills Minor Baseball Association and   affiliated with Softball Alberta. This is a restriction of the Softball  Alberta  insurance coverage and
must be  conformed to by all  coaches and members.

1.3   Teams


House league team rosters will have a minimum of seven (7) players and a maximum  of  nine (9) players. Teams will be built by birth year to create core  groups of  players that could progress together through their playing  years. We will  attempt to keep teams together from year to year. 

1.4   Coaches


All   parents are encouraged to coach a team. Each house league team requires  one  (declared) head coach and one (declared) assistant coach.


1.5  Blood Rule


Any player, coach or umpire showing evidence of external bleeding for any  reason  will be removed from the game until such time as the bleeding is  stopped. Any  portion of a player's, coach's or umpire's uniform or  clothing soiled by blood,  must be removed. Sufficient and reasonable time  will be allowed for this  purpose.


1.6  Weather Policy


Games will be canceled when the weather is +4ª Celsius and below (including wind   chill). Games may be played at +5ª Celsius, the coach of the home team is   responsible for postponement or canceling game due to weather conditions.  See  section 5.3.


Playing  Field

2.1  Baselines


The baseline dimension shall be 45 feet (13.7 meters) from home plate to first  base  and 45 feet (13.7 meters) from home plate to third base. The diagonal  dimension  from home plate to second base shall be 63 feet 8 inches (19.4  meters). These  dimensions shall be measured from the apex of home plate. 

2.2  Pitching


The pitching dimension shall be 30 feet (9.1 meters) from home plate to the  pitching  rubber. This dimension shall be measured from the apex of home  plate. There shall be an 8 foot (2.4 meters) diameter (Imaginary Pitching  Circle÷ around the  pitching rubber.


2.3  Batter's Box


There shall  be one (1) batters box on each side of home plate. Each box shall be 3   feet (0.91 meters) by 7 feet (2.13 meters). The front line of the box shall be  4  feet (1.22 meters) from the center of home plate. The inside line of the  box  shall be 6 inches (15.2 centimeters) from home plate. 


2.4  On Deck Circle


The on  deck circle shall be a circle of 5 feet (1.52 meters) diameter. The circle   should be placed at the end of the players' bench or dugout area closest to  home  plate in foul territory.


2.5  Field Distance (Home Run Line) 


The field  distance (Home Run Line) will be 25 feet (7.6 meters) behind first base,   35 feet (10.6 meters) behind second base and 25 feet (7.6 meters) behind  third  base. Pylons shall be placed along the Home Run Line.


Equipment

3.1  Jill or Jock


All   players, regardless of position being played, are required to wear a  protective  pad (Jill Strap) or athletic support with cup (Jock Strap). 


3.2  Batting Helmet


All   offensive players (Batting Team) are required to wear a correctly fitted  batting  helmet. The helmet shall have dual ear flaps, properly fastened  chin strap and  attached face mask. The helmet must be worn with chin strap  done up when player  is batting, running the bases and in the on deck  circle. Players shall wear the  helmet from dugout to dugout.


3.3  Catcher Equipment


All   catchers are required to wear a protective helmet with have dual ear  flaps,  properly fastened mask and with attached throat protector. Catchers  are required  to wear a chest protector and shin guards that fit properly. 

Note:
 Adult or Youth catchers  must wear a  protective helmet and facemask when warming up pitchers prior  to game and  between innings during the game.

3.4  Safety Base / Double Base

First   base will use a safety base / double base to avoid collisions between the  base  runner and defensive player. The orange (or red) portion of the base  shall be  positioned in foul territory.  The orange (or red)  portion is for the  base runner and the white portion is for the defensive  player.

3.5  Player's Shoes

Only   plastic or rubber cleats are permitted. Metal cleats or spikes are PROHIBITED. All  shoes for players and  coaches must be fully enclosed. No crocs, clogs,  sandals or bare feet are  allowed on the diamond.

3.6 Game  Ball


An   11-inch ball (white or optic) shall be used for Mite (U10) house league  games.  Rubber balls shall not be allowed. Home teams will supply one new  ball (which  must be used for game) and one good used back up ball for all  games. 

3.7  Jewellery


Players   shall be 'jewellery free' during games and practices. Exposed jewellery must  be  removed (not covered by tape). Medic Alert bracelets are permitted. 

3.8  Uniforms


Players   shall wear team uniform during games. Uniforms must be alike in color,  trim,  style and must be worn properly (shirts tucked in). 

Player  /  Substitute / Coach

The   objective of the Mite (U10) house league is to ensure that all players  receive  an equal opportunity to participate in each game. The following  batting,  fielding and pitching rules are for the purpose of accomplishing  this objective. 


4.1  Number of Players


The   required number of players to start or continue a game is five (5). There is  no  automatic out for the sixth batting position when playing with only  five (5)  players. When a team cannot field five (5) players, balance the  teams with all  players present for both teams and play a game. 

4.2  Batting Order


All   players present are listed on the game  score sheet and bat in the  order  listed, whether playing defensively or not. Players arriving late  are added  to the end of the batting order.

Note:   Batting   order set by coach at beginning of season, some adjustments may  be  made  during the season. Goal is for all players by the end of the season  to
have  an equal number of at bats for the year. To accomplish this, the  last  batter  to make a plate appearance in your first game will be  the last batter  listed  on the score sheet in your next game.  Example: If the batting order is  Mickey  / Minnie / Goofy / Donald /  Dumbo / Winnie / Daisy and Goofy is the last  batter to hit in your first game, then the batting order to start the  next  game  is Donald / Dumbo / Winnie / Daisy / Mickey / Minnie /  Goofy.  

4.3   Substitution


Players  may  be substituted freely on defense  without penalty. It is  suggested that  players rotate defensive positions each  inning. Each  coach has the final say  for the defensive rotation of players, the   following charts / spreadsheets  will be issued to each coach to use as  a  guideline.

Legend:   
C  =  Catcher / P = Pitcher / 1B = First Base /  2B = Second Base / SS =  Shortstop /  3B = Third Base / LF = Left Field / CF =  Center Field /  RF = Right Field / PC  = Practice Catching / PP = Practice  Pitching. 

Note:   Any   outfielders (LF / CF / RF) used must be positioned behind the  infielders  and  in front of the pylons along the Home Run  Line. 

  
                                      

    

Seven   (7)
    Player Defensive Rotation


   

    

Name


   

    

Game#1
     Inning #1


   

    

Game#1
     Inning #2


   

    

Game#1
     Inning #3


   

    

Game#1
     Inning #4


   

    

Game#1
     Inning #5


   

    

Game#2
     Inning #1


   

    

Game#2
     Inning #2


   

    

Game#2
     Inning #3


   

    

Game#2
     Inning #4


   

    

Game#3
     Inning #1


   

    

Game#3
     Inning #2


   

    

Game#3
     Inning #3


   

    

Game#3
     Inning #4


   

    

Mickey


   

    

C


   

    

3B


   

    

SS


   

    

1B


   

    

PP


   

    

P


   

    

2B


   

    

C


   

    

3B


   

    

SS


   

     

1B


   

    

PP


   

    

P


   

    

Minnie


   

    

2B


   

    

C


   

    

3B


   

    

SS


   

    

1B


   

    

PP


   

    

P


   

    

2B


   

    

C


   

    

3B


   

    

SS


   

    

1B


   

    

PP


   

    

Goofy


   

    

P


   

    

2B


   

    

C


   

    

3B


   

    

SS


   

    

1B


   

    

PP


   

    

P


   

    

2B


   

    

C


   

    

3B


   

    

SS


   

    

1B


   

    

Donald


   

    

PP


   

    

P


   

    

2B


   

    

C


   

    

3B


   

    

SS


   

    

1B


   

    

PP


   

    

P


   

    

2B


   

    

C


   

    

3B


   

    

SS


   

    

Dumbo


   

    

1B


   

    

PP


   

    

P


   

    

2B


   

    

C


   

    

3B


   

    

SS


   

    

1B


   

    

PP


   

    

P


   

    

2B


   

    

C


   

    

3B


   

    

Winnie


   

    

SS


   

    

1B


   

    

PP


   

    

P


   

    

2B


   

    

C


   

    

3B


   

    

SS


   

    

1B


   

    

PP


   

    

P


   

    

2B


   

    

C


   

    

Daisy


   

    

3B


   

    

SS


   

    

1B


   

    

PP


   

    

P


   

    

2B


   

    

C


   

    

3B


   

    

SS


   

    

1B


   

    

PP


   

    

P


   

    

2B


   

    

Eight   (8)
    Player Defensive Rotation


   

    

Name


   

    

Game#1
     Inning #1


   

    

Game#1
     Inning #2


   

    

Game#1
     Inning #3


   

    

Game#1
     Inning #4


   

    

Game#1
     Inning #5


   

    

Game#2
     Inning #1


   

    

Game#2
     Inning #2


   

    

Game#2
     Inning #3


   

    

Game#2
     Inning #4


   

    

Game#3
     Inning #1


   

    

Game#3
     Inning #2


   

    

Game#3
     Inning #3


   

    

Game#3
     Inning #4


   

    

Mickey


   

    

1B


   

    

3B


   

    

SS


   

    

PP


   

    

P


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

SS


   

    

PP


   

    

P


   

    

Minnie


   

    

C


   

    

1B


   

    

3B


   

    

SS


   

    

PP


   

    

P


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

SS


   

    

PP


   

    

Goofy


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

SS


   

    

PP


   

    

P


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

SS


   

    

Donald


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

SS


   

    

PP


   

    

P


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

Dumbo


   

    

P


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

SS


   

    

PP


   

    

P


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

Winnie


   

    

PP


   

    

P


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

SS


   

    

PP


   

    

P


   

    

2B


   

    

PC


   

    

C


   

    

Daisy


   

    

SS


   

    

PP


   

    

P


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

SS


   

    

PP


   

    

P


   

    

2B


   

    

PC


   

    

Pluto


   

    

3B


   

    

SS


   

    

PP


   

    

P


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

SS


   

    

PP


   

    

P


   

    

2B


   


                      

    

Nine   (9)
    Player Defensive Rotation


   

    

Name


   

    

Game#1
     Inning #1


   

    

Game#1
     Inning #2


   

    

Game#1
     Inning #3


   

    

Game#1
     Inning #4


   

    

Game#1
     Inning #5


   

    

Game#2
     Inning #1


   

    

Game#2
     Inning #2


   

    

Game#2
     Inning #3


   

    

Game#2
     Inning #4


   

    

Game#3
     Inning #1


   

    

Game#3
     Inning #2


   

    

Game#3
     Inning #3


   

    

Game#3
     Inning #4


   

    

Mickey


   

    

1B


   

    

3B


   

    

LF


   

    

PP


   

    

P


   

    

SS


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

LF


   

    

PP


   

    

Minnie


   

    

C


   

    

1B


   

    

3B


   

    

LF


   

    

PP


   

    

P


   

    

SS


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

LF


   

    

Goofy


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

LF


   

    

PP


   

    

P


   

    

SS


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

Donald


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

LF


   

    

PP


   

    

P


   

    

SS


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

Dumbo


   

    

SS


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

LF


   

    

PP


   

    

P


   

    

SS


   

    

2B


   

    

PC


   

    

C


   

    

Winnie


   

    

P


   

    

SS


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

LF


   

    

PP


   

    

P


   

    

SS


   

    

2B


   

    

PC


   

    

Daisy


   

    

PP


   

    

P


   

    

SS


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

LF


   

    

PP


   

    

P


   

    

SS


   

    

2B


   

    

Pluto


   

    

LF


   

    

PP


   

    

P


   

    

SS


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

LF


   

    

PP


   

    

P


   

    

SS


   

    

Grumpy


   

    

3B


   

    

LF


   

    

PP


   

    

P


   

    

SS


   

    

2B


   

    

PC


   

    

C


   

    

1B


   

    

3B


   

    

LF


   

    

PP


   

    

P


   

4.4   Coaching Staff

The   appointed coaching staff for each team shall have at least one female in  the  position of coach or assistant coach.  This person must attend  all practices  and games or have an appointed  substitute. 

4.5   Directing Team

There  shall  be no more than two coaches for the team at bat to verbally direct  the  players on running the bases. They must remain in the coach's box, one  near  first base and one near third base. Coaches may not touch or  physically  assist a player while the ball is in play.

Note:   If   the base coach is under eighteen (18) years of age they are required to  wear  a helmet with properly fastened chin strap and attached face   mask. 

4.6   Smoking
No   smoking permitted by any coaching staff member while at practices or  games. 

4.7   Dugout / Playing Field
There  shall  be no siblings, friends or parents allowed in the dugout during  games.  Players and coaches shall remain in the dugout or on the field and  not  roaming the area. No spectators are permitted in the playing field.  Softball  Alberta insurance coverage is for the coaches and the players of  each team. 

The   Game

5.1   Scheduled Start Time


All   Tuesday and Thursday games will start at  6:30pm, unless notified  otherwise.  If a team cannot field five (5) players by  6:40pm,  balance the teams with all  players present from both teams and play  a  game. When a team cannot field  five (5) players, the game is  forfeited.

Note: Parents   should make an effort to have players at diamond 45 minutes before  scheduled  start time.

5.2   Game Time Limit

No new  inning will start after 8:00pm for all Tuesday and Thursday games. A new   inning begins immediately after  the Home team's  batter has recorded the third out or when the Home team's  last run (4 run  limit) crosses home plate.

5.3   Game Cancellations

The   coach of the home team is responsible for postponement or canceling game  due  to weather conditions (Section 1.6). The home team coach shall notify  the  opposing coach by 5:00pm the day of the game. Once a game has started,  the  decision of stopping the game shall rest with the umpire and both  teams' coaches.

Note: The game  shall be canceled any time there is lightning in the area. 

The   home team is responsible for rescheduling any canceled games. Two  alternate  dates must be offered to the visiting team, one of which must be  a Saturday  or Sunday. If no date can be agreed upon, the visiting team  will forfeit the  game.

5.4   Game Setup


The home  team is responsible for setting up the diamond for each of their home   games. The home team shall install home plate, the bases, pitching rubber  and  pylons along the Home Run Line.

5.5   Game Umpire


The home  team is responsible for providing the home plate umpire for each of  their  home games.

5.6   Defensive Restriction


Players  on  defense must throw the ball to first base to record outs. The only  player  that is allowed to run with the ball and touch a base to record an  out is the  first baseman. Base runners between bases may be tagged out by  any defensive  player. If outfielders are used in a game, they must throw  from their  position in the outfielder and not run the ball into the  infield. 

Note: Coaches   should encourage the infielders when fielding ground balls to throw to  first  base to record the force out, regardless of where base  runners
are at the  time the ball is hit. With this age group it is confusing to  the players when  coaches are telling them where to throw to different base  for the force out. 

5.7   Game Scores


The winning  team is responsible for reporting the game score, within 24 hours of  game.  Report shall include date of game, location of game, team's involved  and  final score for both teams. 

Pitching

6.1   Position on Rubber


The   pitcher must have both feet in contact with the rubber (pitcher's plate)  and  both feet within the length of the rubber. Hands must be separated  with ball  in either hand. Pitcher should be facing catcher to take  signal.

6.2   Before Pitch


After  taking  the signal, the ball must be taken in both hands with the body in a  full and  complete stop for a minimum of one (1) second and not more than  ten (10)  seconds. During this entire period, both feet must maintain  contact with the  rubber. No rocking movement is allowed and no foot  movement backwards. 

6.3   The Pitch


Pitch  starts  when one hand is removed from ball or any motion made that is part  of the  wind-up. One step forward while releasing the ball. The pivot foot  must stay  in contact with the ground. Release of the ball and follow of  the hand/wrist must be forward. Hand must release ball below the hip. 

6.4   Pitching Restriction


Pitchers  may  pitch one (1) inning per week prior too the May long weekend. Pitchers  may  pitch two (2) innings per week after the May long weekend. There will  be no  pitching restrictions during the play-offs.

Note:   If   a pitcher delivers at least one (1) pitch to a batter in an inning, the   pitcher will be charged with one inning pitched.

Batting

7.1   On Deck Batter


The   player whose name follows the batter in the batting order is the on deck   batter. The on deck batter shall take a position within the lines of  either  team's on deck circle. This is a rule that is use for safety. On  deck batters  who are facing the batter are vulnerable to sharp foul balls  on batters who  swing late.

7.2   Throwing of Bat


Any   batter who throws their bat on any swing will be given a warning by the   umpire on the first occurrence. The umpire shall also inform the coach of   this warning. Should the warned batter throw the bat a second time, they  will  be called out, the ball is dead and all runners return to base  occupied prior to the infraction.

7.3   No Walk Rule (Base on Balls) Each   batter will bat against peer (youth) pitching to start their at bat.  After  the fourth (4th) ball  called by the umpire  on peer  (youth) pitching the coach of the  batter will then pitch the  remaining strikes that are left on their  batter. The umpire shall inform the  coach of how many pitches the  coach has.

Note:   If   the count from peer (youth) pitching is four (4) balls and no (0) strikes  the  coach will have up to three (3) pitches. If the count from  peer (youth)  pitching is four (4) balls and one (1) strike the coach  has up to two (2)  pitches. If the count from peer (youth) pitching is  four (4) balls and  two  (2) strikes the coach has one (1) pitch. All pitches thrown by the coach   shall be called strikes by the umpire. If   the batter uses up all peer (youth) pitches and coach pitches without  hitting  the ball, the batter is out. The coach shall pitch from the  rubber and may  pitch an underhand toss or windmill pitch. The peer  (youth) pitcher shall  remain on the field near the  (Imaginary Pitching Circle÷.

Note:   If   the batter hits a foul ball off their last coach pitch, not caught in the  air  by the defense, they will be granted an additional pitch from  the coach. 

Note:   If   the batter hits a ball that comes in contact with the coach   pitcher (intentional or accidental) as determined by the umpire the ball  is  dead and all runners return to base occupied prior to the infraction.  The  batter will be granted an additional pitch from the coach. 

7.4   Home Runs


Homes  runs  are any fair batted (ground ball or fly ball) ball that touches  the ground  past the Home Run Line. If the defensive player catches a fly  ball past the  Home Run Line it shall be an out.

Note:   The   Home Run Line is only in effect during the peer (youth) pitching, when  the  batter hits off the coach pitching the ball is live and must be  played
by the  defensive team.

Note:   The   batter can only advance to first base on hits against the  coach pitching 

7.5   Hit by Pitch


If   the batter is hit by a peer (youth) pitch during their at bat, the batter  has  the choice to take first base or continue to hit. The umpire  shall award  first base or add one (1) ball to the batter. If the  batter is hit by a coach  pitch during their at bat, the batter will  continue to hit. The umpire shall  add one (1) strike to the batter. 

7.6   Third Strike


The   batter is out on the third (3rd) strike,   regardless if the ball is caught or not by the catcher and the ball  remains  alive.

7.7   Infield Fly

The   (Infield Fly Rule÷ WILL NOT be in   effect.


Base  Running  / Scoring

8.1   Stealing


Base   stealing is allowed on peer (youth) pitches only, no base stealing allowed  on  any coach pitch. Base runners may steal one base per peer (youth)  pitch. Base  runners cannot steal bases when catcher throws ball back to  the pitcher. 

Note: Base   runners may only steal a base if the pitched ball bounces (touches the   ground) in front of the catcher or goes past the catcher. Base runners may   NOT steal  a base if the  pitched ball is caught by the catcher. 

Note: If  the  base runner is stealing home plate and the batter does not move away  from  home plate, as determined by the umpire, the runner will be  called
out. This  is a rule that is required for safety.

8.2   Run per Inning


A   four (4) run rule or three (3) outs per inning per team will be in  effect  throughout the game. Once the fourth (4th) run is  scored all runners  are stranded. The runners do not start on base the next  inning. There are no  open (unlimited runs) innings. 

Note: This   run rule is in effect for all regular season games and playoff   games. 

8.3   Mercy Rule


The   fifteen (15) run mercy rule is in effect for all regular season games  or  playoff games. The mercy rule applies after the completion of four  (4)  innings or more.

Umpires

9.1   Unacceptable Behavior


If   any individual TAUNTS, ARGUES, YELLS, VERBALLY HARASSES or PHYSICALLY   HARASSES any umpire, coach, player or parent the
game will be call. The hope  is with this age group it will not happen, but  the rule is here just in case.  Positive cheering only!

9.2   Umpires


Home   plate umpires shall be at least sixteen (16) years of age. Umpires shall  take  a position in back of the catcher.

9.3   Umpires Equipment


All   umpires are required to wear a properly fastened mask, chest protector and   shin guards.

League   Standings

10.1   Points


Each   team will be awarded points for each game as follows:
*Five   (5) points for a win
*Three  (3) points for a tie
*One  (1) point for  a loss
*Zero   (0) points for a forfeit

10.2   Ranking


Final  regular  season standings to determine playoffs position shall be as  follows: 

*Total  number of points; if still tied
*Winning  percentage (Number of games won divided  by total games); if still  tied
*Winner  of games played between the tied  teams; if still tied
*Least  runs allowed in games played between the  tied teams; if still  tied
*Total  runs scored in games played between the  tied teams; if still  tied
*Coin  flip

10.3  Playoffs 

All   teams will be entered into league playoffs. Playoffs will have each team   playing twice. The playoff tournament will be played over two (2) days per   the following: 
         

   

Games


   

   

Day   of
  Week


   

   

G1  - 4th  Place vs 1st Place


   

   

Tuesday


   

   

G2  - 3rd  Place vs 2nd Place


   

   

G3  - Lose  (G1) vs Lose (G2)


   

   

Thursday


   

   

G4  - Win (G1)  vs Win (G2)


   

*League champion will be winner of game four (G4). Consolation champion will  be  winner of game three (G3).


Coaching Certification

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